Post by malyce on Jul 29, 2006 8:21:00 GMT -5
ok these are the things i have rotting in my bank...if anyone in the guild needs just pm me or send me a message here and i will give it to you
(mind you this is if you actually NEED the item....not wanting it to sell it )
Runes:
Monk Rune of Major Healing Prayers (purple)
Healing Prayers +2 (non stacking)
Health -35
Warrior Rune of Major Tactics (purple)
Tactics +2
Health -35
Warrior Rune of Major Absorption (purple)
Reduces physical damage by 2
Warrior Rune of Superior Swordsmanship (gold)
Swordsmanship +3
Health -75
Warrior Rune of Superior Axe Mastery (gold)
Axe Mastery +3
Health -75
Necromancer Rune of Major Death Magic (purple)
Death Magic +2
Health -35
Elementalist Rune of Superior Air Magic (gold)
Air Magic +3
Health -75
Weapons:
Ornate Buckler (gold)
Armor: 13
Reduces physical damage by 5 (20% chance)
Shocking Longbow of Marksmanship (gold)
Lightening Damage: 12-23 (requires 7 markmanship)
Marksmanship +1 (19% chance while using skills)
Hale Accursed Staff (gold)
Energy +10
Dark Damage: 10-19 (requires 7 curses)
Halves casting time of spells (chance:10%)
Health +27
Insightful Holy Staff of Shelter (gold)
Energy +10
Fire Damage: 11-22 (requires 8 Divine Favor)
Reduces Dazed duration on you by 20%
Energy +5
Armor +7 (against physical attacks)
Cane (gold)
Chaos Damage: 11-20 (requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (chance: 19%)
Energy +5 (while hexed)
Cruel Hand Axe of Axe Mastery (gold)
Slashing Damage: 6-28 (requires 11 axe mastery)
Damage +15% (while in stance)
Lengthens Deep Wound duration on foes by 33%
Axe Mastery +1 (20% chance while using skills)
Sundering Longbow of Marksmanship (gold)
Piercing Damage: 15-28 (requires 10 Marksmanship)
Damage +14% (while enchanted)
Armor Penetration +20% (chance: 20%)
Marksmanship +1 (20% chance while using skills)
Sundering Hand Axe (gold)
Slashing Damage: 6-21 (requires 6 Axe Mastery)
Damage +15% (while in stance)
Armor Penetration +20% (chance: 19%)
Furious Break Hammer of Defense (purple)
Blunt Damage: 18-34 (requires 12 Hammer Mastery)
Damage +16% (while health is below 50%)
Double Adrenaline on hit (chance: 9%)
Armor +5
Skull Shield (purple)
Armor: 13 (requires 6 Tactics)
Health +52 (while hexed)
(mind you this is if you actually NEED the item....not wanting it to sell it )
Runes:
Monk Rune of Major Healing Prayers (purple)
Healing Prayers +2 (non stacking)
Health -35
Warrior Rune of Major Tactics (purple)
Tactics +2
Health -35
Warrior Rune of Major Absorption (purple)
Reduces physical damage by 2
Warrior Rune of Superior Swordsmanship (gold)
Swordsmanship +3
Health -75
Warrior Rune of Superior Axe Mastery (gold)
Axe Mastery +3
Health -75
Necromancer Rune of Major Death Magic (purple)
Death Magic +2
Health -35
Elementalist Rune of Superior Air Magic (gold)
Air Magic +3
Health -75
Weapons:
Ornate Buckler (gold)
Armor: 13
Reduces physical damage by 5 (20% chance)
Shocking Longbow of Marksmanship (gold)
Lightening Damage: 12-23 (requires 7 markmanship)
Marksmanship +1 (19% chance while using skills)
Hale Accursed Staff (gold)
Energy +10
Dark Damage: 10-19 (requires 7 curses)
Halves casting time of spells (chance:10%)
Health +27
Insightful Holy Staff of Shelter (gold)
Energy +10
Fire Damage: 11-22 (requires 8 Divine Favor)
Reduces Dazed duration on you by 20%
Energy +5
Armor +7 (against physical attacks)
Cane (gold)
Chaos Damage: 11-20 (requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (chance: 19%)
Energy +5 (while hexed)
Cruel Hand Axe of Axe Mastery (gold)
Slashing Damage: 6-28 (requires 11 axe mastery)
Damage +15% (while in stance)
Lengthens Deep Wound duration on foes by 33%
Axe Mastery +1 (20% chance while using skills)
Sundering Longbow of Marksmanship (gold)
Piercing Damage: 15-28 (requires 10 Marksmanship)
Damage +14% (while enchanted)
Armor Penetration +20% (chance: 20%)
Marksmanship +1 (20% chance while using skills)
Sundering Hand Axe (gold)
Slashing Damage: 6-21 (requires 6 Axe Mastery)
Damage +15% (while in stance)
Armor Penetration +20% (chance: 19%)
Furious Break Hammer of Defense (purple)
Blunt Damage: 18-34 (requires 12 Hammer Mastery)
Damage +16% (while health is below 50%)
Double Adrenaline on hit (chance: 9%)
Armor +5
Skull Shield (purple)
Armor: 13 (requires 6 Tactics)
Health +52 (while hexed)